Lost a key crewman to an asteroid, do as above. It is not just cRPGs - multiplayer and ADHD are killing turn based combat in AA and AAA games small indie studios are still doing TB.Originally posted by ReadyMan:It's actually super easy:Ĭaptain dies? pause immediately and quit to menu and it puts you back at the start of the day. There are more 4X strategies copying Stellaris than Master of Orion Distant Worlds 2 is also RTwP. There is a bunch of incoming SF space strategies from publisher Hooded Horse, and all are looking good - one TB (Alliance of the Sacred Suns), others RT or RTwP. Stellar Tactics is tacticool RPG in space, but it is in Early Access whole eternity.īit rough on eyes, lots of features, TB squad combat, RTwP ship combat.Īs for turn based combat in space games generally, it is not looking good at the moment. I think the boarding in Landinar is only happening after you damage and disable the enemy ship, and then you basically hack and salvage what you can before the drive core melts.īoarding combat was probably one of the features they cut before release. So, still waiting for the great spaceship roguelite/RPG to be more than FLT. It never received much needed DLC's and updates, and I actually still hope that they will revive the project. Game was left in playable state, but with bugs and lots of features cut. Sadly, studio went down as victims of Steam Indiepocalypse and too big ambition. It featured reactive storyline with sidequests (typical trading, mining, bounty hunting), ship customizing (buy the blueprint for the hull, and then make your own placement of the components).įlying and ship combat could be better, but it had boarding of disabled ships with time ticking core meltdown. This was really unique, everything in one system was happening as one piece, just with some camera and zoom change - finish the fight with pirates, dock with station, get out of airlock and navigate the station. It had seamless transition between adventuring on stations (haven't seen any) and ship-to-ship combat.
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